What is the whole point of this project that I've half-assedly started?
The gist of it is I'm going to be examining a variety of role-playing games. We're going to be looking at the book, the mechanics, and how it works in actual play. What genre is the game and how does it represent that genre? What kind of character can I make? Do the mechanics hold up and engage players? How does it feel to be the game master? All these questions and more are going to be answered by me every week. Of course I can't just write about games every week so I'll break it up with other nerd stuff or editorials about various topics if I need a buffer.
Who am I?
The name is James. I've been gaming since...forever but I've only been role-playing for a short amount of that time. I started at 10 and only got back into the hobby a few years ago. I'm ALWAYS the GM. I love being the game master and telling a story with my players. That's how I have fun. I started with D&D 3e. Didn't really get it since I was 10 and had to teach myself the rules. I did love looking through the monster manual. I got that for Christmas and spent hours reading through it. I got back into the hobby with D&D 4e (We'll be talking about that soon) and AD&D (Ditto). Now I'm experimenting with new systems and game worlds with my friends.
Why am I doing this?
Because I want to write my own game. I don't want to reveal too many details right now, but I'm hoping this will help engage possible players. My plan is to use this as a way to look at mechanics and how a book is laid out so I can make my game the best it can be. It will also keep me motivated. Eventually the game will be available on DrivethruRPG for free whenever I get to finishing it.
And that's it. I'll post my first thing next week. My plan is to do this every Thursday.
If you have a suggestion for a role-playing game I should cover, leave an email or a comment.
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